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Fun & More

Knobeln [1]

Choose one of 4 symbols and play against the computer. The program will decide by using SELECT and IF commands.


Knobeln [2]

The same game. Here, the result is determined by decision table.

Lotto [1]

A technical solution.

Call a randomizer, check in a loop for duplicate numbers. If duplicate, recall the randomizer and so on...

Lotto [2]

No questions, no duplicates and a high performance.

A clever solution.

Mastermind

Guess the 'computer's number'. After every attempt you will be informed how many digits you got right and how many of them are in the correct place.

Using loops and string manipulation.

Hang Man

Guess a word.

Using string manipulation, loops, reading data sets.

Sticks (Holz)

The one who comes last is the looser.
TSO SEND

Several graphics (all EBCDIC) you may want to send with the TSO SEND command.
Hints

Hints about display options.
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